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- #include <iostream>
- #include <stdlib.h>
- #include "game.h"
- #include "fester.h"
- int main (){
- struct client * storage;
-
-
- __STARTUP();
-
-
- int sock = setup();
-
-
- if(NULL == (storage = allocateBunnies(sock))) {
- fprintf(stderr, "not enough memory for program to run\n");
- return 0;
- }
- fprintf (stdout,"Qwixx initiated!\n");
- Game newgame;
- newgame.addPlayer("itsMe");
- newgame.send();
- }
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