|
@@ -1,38 +1,24 @@
|
|
|
-#include "qwixx.h"
|
|
|
-#include "dice.h"
|
|
|
-#include "playerCard.h"
|
|
|
-#include <windows.h>
|
|
|
-class Game {
|
|
|
- public:
|
|
|
- std::vector<PlayerCard> players;
|
|
|
- std::vector<bool> lockOut;
|
|
|
- int state;
|
|
|
- Dice dice;
|
|
|
- void turn(PlayerCard activePlayer);
|
|
|
- void score();
|
|
|
- // rules as methods of game
|
|
|
- bool addPlayer(std::string name);
|
|
|
-};
|
|
|
+#include "game.h"
|
|
|
Game::Game() {
|
|
|
// set up lockOut
|
|
|
for(int i = 0; i<white1;i++){
|
|
|
lockOut.push_back(false);
|
|
|
}
|
|
|
// set the state of game [how to move from state to state ("game logic?")]
|
|
|
+ state = NOT_STARTED;
|
|
|
// dice have been initialized with random seed
|
|
|
};
|
|
|
bool Game::addPlayer(std::string name){
|
|
|
if(NOT_STARTED == state){
|
|
|
PlayerCard newplayer(name);
|
|
|
players.push_back(newplayer);
|
|
|
- fprintf (stdout, "added: %s to the game", name);
|
|
|
+ fprintf (stdout, "added: %s to the game\n", name.c_str());
|
|
|
return true;
|
|
|
}
|
|
|
else{
|
|
|
- fprintf(stdout, "player %s was not added to the game", name);
|
|
|
+ fprintf(stdout, "player %s was not added to the game\n", name.c_str());
|
|
|
return false;
|
|
|
}
|
|
|
-
|
|
|
};
|
|
|
void Game::score(){
|
|
|
// **CALCULATE EACH PLAYERS' SCORE**
|
|
@@ -89,3 +75,28 @@ void Game::turn(PlayerCard activePlayer) {
|
|
|
// score the cards
|
|
|
score();
|
|
|
}
|
|
|
+std::string Game::send()
|
|
|
+{
|
|
|
+ std::string output;
|
|
|
+ // gernerate text: per player(48boxes, penalty count), locked off rows, dice roll, game end(when it occurs) send it
|
|
|
+ // look at each player card
|
|
|
+ for(int i = 0; i < players.size(); i++)
|
|
|
+ {
|
|
|
+ // check each row on the player's card
|
|
|
+ for(int j = 0; j < white1; j++)
|
|
|
+ {
|
|
|
+ // check each box on the player card and then store output
|
|
|
+ for(int k = 0; k < CHECKBOXES;k++)
|
|
|
+ {
|
|
|
+ // look at checkbox value, add it to output
|
|
|
+ output.push_back(players[i].rowColors[j][k] ? 'T' : 'F');
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ fprintf(stdout, "the output is: %s\n", output.c_str());
|
|
|
+ return output;
|
|
|
+}
|
|
|
+void Game::receive(std::string userInput){
|
|
|
+ // newest item checked off on row&column (maybe 2) or penalty
|
|
|
+ // once data is received, add it to the playerCard
|
|
|
+}
|