#include "game.h" Game::Game() { // initialize the number of columns that each "color" will contain lastColumnIndex = CHECKBOXES - 1; // set up lockOut for(int i = 0; i pointsGuide = {0,1,3,6,10,15,21,28,36,45,55,66,78}; // check players' card for marked boxes for(int i = 0;i = players[player].cumulativeOlok.getXCount(color)) { players[player].currentTurnOlok.addX(color, index); } else{fprintf(stdout, "Player[%d] %s tried to check off column 12 without minimum X\n", player, players[player].savedName);} } // player can add an x to olok from left to right if(players[player].cumulativeOlok.getLastIndex(color) > index) { fprintf(stdout,"Player[%d] %s not following left to right rule X\n", player, players[player].savedName); } else{players[player].currentTurnOlok.addX(color, index);} }