emma e855b07991 initial version of the web frontend 4 anni fa
..
frontend e855b07991 initial version of the web frontend 4 anni fa
rollDice 533fe0bf7e defined common colors and states of play in qwixx.h 4 anni fa
README.md b14b098743 readme changes for pseudocode. 4 anni fa
ScoreSheet.cpp 7ee6176e05 added olok in place of (junk code that was not figured out previously) to transfer player's input for turn for the end of turn. 4 anni fa
ScoreSheet.h 7ee6176e05 added olok in place of (junk code that was not figured out previously) to transfer player's input for turn for the end of turn. 4 anni fa
dice.cpp 77fd0ca85b dice is now rolled when it is constructed. 4 anni fa
dice.h f3034cbdcb wrote prototypes for send/receive functions(did part of send) for a client/server model. fixed a few bugs in game.cpp (initialize, state, addPlayer). 4 anni fa
game.cpp aaab62e18a Refactored some game code by moving parts into Olok, updated how olok stores internal data 4 anni fa
game.h aaab62e18a Refactored some game code by moving parts into Olok, updated how olok stores internal data 4 anni fa
main.cpp f698a46c7e send is now completed. received pseudocode is written and needs to be coded. 4 anni fa
olok.cpp a4108aebcf oops 4 anni fa
olok.h aaab62e18a Refactored some game code by moving parts into Olok, updated how olok stores internal data 4 anni fa
qwixx.h aaab62e18a Refactored some game code by moving parts into Olok, updated how olok stores internal data 4 anni fa
qwixx.md 0e1f73a9c0 basic template laid out to start coding 4 anni fa
toDo.md aaab62e18a Refactored some game code by moving parts into Olok, updated how olok stores internal data 4 anni fa

README.md

Qwixx

Game Description

Qwixx can be played with 2-4 players, it is a probability game requiring quick decisions!

Objective

Mark off as many boxes in each row as you can before the game ends, points are multiplicative, therefore you want to mark off as many boxes in a single row as possible for maximum points.

Set up

  • rollDie
  • markBox
  • boxes removed from play
  • row removed from play (also remove corresponding colored die)

Contents

Something to represent the player Something to calculate score End turn (locks in boxes & "greys out prior boxes if applicable") Something to represent the die

Rules

End of Round Penalties Scoring Locking a Row Game End

  • The game has ended when 2 rows of any color have been locked out by either a single player or if two players have both locked out 2 different colors. The game can also end if someone has penaltied out.
  • (Optional) This is a non-standard rule, but some people want a longer game with more points and will play until all colors have been locked out or someone is penalties out.

How to Play

Active Player

  • The active player is the player that is responsible for rolling the die. The active player is allowed to score twice on his/her turn if they choose to do so. First, they can score by adding up the sum of the white die. Second, they can score again by adding one white die with one of any colored die. Other Players
  • Other players may only score on the active player's turn by adding the sume of a white die with one of any colored die.