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+<?php
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+// check for a POST request and use curl to send data to the esp8266
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+if ($_SERVER['REQUEST_METHOD'] === 'POST') {
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+ $code = 400;
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+ $msg = strval($code) . " Bad Request";
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+ //error_log("post: " . print_r($_POST, true));
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+ if(isset($_POST["color"])) {
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+ // adject code and message when valid post is provided
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+ $code = 200;
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+ $msg = strval($code) . " OK";
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+ // start with off as default
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+ $color = "000000";
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+ // [!] protect curl from injection
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+ for($i = 6; $i--; ) $color[$i] = (isset($_POST["color"][$i]) && ctype_xdigit($_POST["color"][$i]))
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+ ? $_POST["color"][$i]
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+ : '0';
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+ $ch = curl_init();
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+ curl_setopt($ch, CURLOPT_URL,"http://rain-gutter-rgb.lan.rome7.com/rgb");
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+ curl_setopt($ch, CURLOPT_POST, 1);
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+ curl_setopt($ch, CURLOPT_POSTFIELDS, "color={$color}");
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+ curl_setopt($ch, CURLOPT_RETURNTRANSFER, true);
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+ $out = curl_exec($ch);
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+ curl_close($ch);
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+ }
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+ // set headers
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+ header("HTTP/1.0 {$msg}");
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+ $GLOBALS["http_response_code"] = $code;
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+ //http_response_code($code);
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+ exit("{$out}");
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+}
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+
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+echo "<html>";
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+echo "<body>";
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+// either use mixbox non-commercial use under the CC BY-NC 4.0 license
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+echo "<script src='mixbox.js'></script>";
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+// or the spectral.js MIT license
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+echo "<script src='spectral.js'></script>";
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+echo "
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+<script>
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+// example mixing two colors
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+var rgb1 = 'rgb(0, 33, 133)'; // blue
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+var rgb2 = 'rgb(252, 211, 0)'; // yellow
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+var t = 0.5; // mixing ratio
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+var mixed = mixbox.lerp(rgb1, rgb2, t);
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+console.log(mixed);
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+
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+// example mixing multiple colors
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+var z1 = mixbox.rgbToLatent(rgb1);
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+var z2 = mixbox.rgbToLatent(rgb2);
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+var z3 = mixbox.rgbToLatent(mixed);
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+var zMix = new Array(mixbox.LATENT_SIZE);
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+for (var i = 0; i < zMix.length; i++) { // mix:
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+ zMix[i] = (0.3*z1[i] + // 30% of rgb1
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+ 0.6*z2[i] + // 60% of rgb2
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+ 0.1*z3[i]); // 10% of mixed
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+}
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+var rgbMix = mixbox.latentToRgb(zMix);
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+console.log(rgbMix);
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+
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+// using spectral.js to mix two colors (does not seem to be working..., returns [0,0,0])
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+var color = spectral.mix('[0, 33, 133]', '[252, 211, 0]', 0.5, spectral.RGB);
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+console.log(color);
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+
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+</script>
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+";
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+
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+// render a color selection wheel
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+echo "
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+<script>
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+var canvas = document.createElement('canvas');
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+// google chrome performance flag
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+//var context = canvas.getContext('2d');
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+var context = canvas.getContext('2d', { willReadFrequently: true });
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+var w = 200; var h = 200;
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+canvas.width = w;
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+canvas.height = h;
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+
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+for(var i = 0; i < 360; i += 0.1) {
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+ var rad = i * (2 * Math.PI) / 360;
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+ var x1 = w/2 + w/2 * Math.cos(rad);
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+ var y1 = h/2 + h/2 * Math.sin(rad);
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+ var gradient = context.createLinearGradient(w/2, h/2, x1, y1);
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+ gradient.addColorStop(0.0, 'white');
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+ gradient.addColorStop(1.0, 'hsla('+i+', 100%, 50%, 1.0)');
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+ context.strokeStyle = gradient;
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+ context.beginPath();
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+ context.moveTo(w/2, h/2);
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+ context.lineTo(x1, y1);
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+ context.stroke();
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+}
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+
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+document.body.appendChild(canvas);
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+
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+</script>
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+";
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+
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+// simple color picker
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+echo "
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+<script>
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+function tableData(c, head = false) {
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+ let td = document.createElement(head ?'th' :'td');
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+ if(typeof c === 'string' || c instanceof String) td.innerText = c;
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+ else td.appendChild(c);
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+ return td;
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+}
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+// create a table
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+var table = document.createElement('table');
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+var tableHead = document.createElement('thead');
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+table.appendChild(tableHead);
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+var tableHeadRow = document.createElement('tr');
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+tableHead.appendChild(tableHeadRow);
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+var tableBody = document.createElement('tbody');
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+table.appendChild(tableBody);
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+var tableBodyRow = document.createElement('tr');
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+tableBody.appendChild(tableBodyRow);
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+// add some headers
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+tableHeadRow.appendChild(tableData('', true));
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+tableHeadRow.appendChild(tableData('hover', true));
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+tableHeadRow.appendChild(tableData('selected', true));
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+// add table data
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+tableBodyRow.appendChild(tableData(canvas));
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+hovered = tableData(''); hovered.id = 'hovered-color';
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+tableBodyRow.appendChild(hovered);
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+selected = tableData(''); selected.id = 'selected-color';
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+tableBodyRow.appendChild(selected);
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+
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+document.body.appendChild(table);
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+
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+// listen to events from canvas
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+function pick(event, destination, cb = false) {
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+ const bounding = canvas.getBoundingClientRect();
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+ const x = event.clientX - bounding.left;
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+ const y = event.clientY - bounding.top;
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+ const pixel = context.getImageData(x, y, 1, 1);
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+ const data = pixel.data;
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+ //console.log(pixel, data);
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+
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+ const rgb = 'rgb(' + data[0] + ', ' + data[1] + ', ' + data[2] + ')';
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+ let off = 0 === (data[0] | data[1] | data[2]);
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+ destination.style.background = off ?'rgb(211, 211, 211)' :rgb;
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+ destination.textContent = rgb;
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+
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+ // handle optional callback
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+ if(false !== cb) cb(data[0], data[1], data[2]);
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+
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+ return rgb;
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+}
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+
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+canvas.addEventListener('mousemove', (event) => pick(event, hovered));
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+canvas.addEventListener('click', (event) => pick(event, selected));
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+
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+</script>
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+";
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+
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+// add a callback to the click event to send rgb value to esp8266
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+echo "
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+<script>
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+// using the newer fetch API, not sure if this is worse than AJAX
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+async function post(url = '', color = '000000') {
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+ // to use _POST superblogal, send body as http multipart/form-data
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+ let fd = new FormData();
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+ fd.append('color', color);
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+ return await fetch(url, { method: 'POST', body: fd });
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+}
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+function callback(red, green, blue) {
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+ console.log('logged', red, green, blue);
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+ post(
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+ /* url */ '',
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+ red.toString(16).padStart(2,'0') +
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+ green.toString(16).padStart(2,'0') +
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+ blue.toString(16).padStart(2,'0')
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+ ).then((data) => { console.log(data, data.text()); });
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+}
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+canvas.removeEventListener('click', (event) => pick(event, selected));
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+canvas.addEventListener('click', (event) => pick(event, selected, callback));
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+
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+</script>
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+";
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+
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+echo "</body>";
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+echo "</html>";
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