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@@ -19,14 +19,17 @@
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- ~~if any 2 rows are locked out, the game is over~~
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### notes on turns
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-** create end of turn in game
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-**add time constraint to game later**
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-**use sockets to make a networkable game and also send data back/forth**
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-** what is on the file that gets sent back and forth between server and players
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-*** what goes out to players: per player(48boxes, penalty count), locked off rows, dice roll, game end(when it occurs)
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- ***(20AUG04) Started working on send function, come back and finish it to denote a 4x12 grid to save checkboxes per row
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- ***current make process involves compiling all object files from dice, game, playercard to create main.exe which has to be manually linked to these objects. update makefile to support object file code
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-*** what comes in from players: newest item checked off on row&column (maybe 2) or penalty
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+- create end of turn in game
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+- **add time constraint to game later**
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+
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+#### use sockets to make a networkable game and also send data back/forth**
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+- what is on the file that gets sent back and forth between server and players
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+- what goes out to players: per player(48boxes, penalty count), locked off rows, dice roll, game end(when it occurs)
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+- (20AUG04) Started working on send function, come back and finish it to denote a 4x12 grid to save checkboxes per row
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+- (20AUG06) come back to `// add selection to players' cards` (explain it) to continue with `send/receive`
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+ - before writing received create the rules that will affect receive function (e.g. which checkboxes are allowed to be clicked)
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+- current make process involves compiling all object files from dice, game, playercard to create main.exe which has to be manually linked to these objects. update makefile to support object file code
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+- what comes in from players: newest item checked off on row&column (maybe 2) or penalty
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## the game is ended
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- list the scores and indicate the winner
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