Commit History

Autor SHA1 Mensaxe Data
  wes 5f9f563dcf updated workOnIt list. %!s(int64=4) %!d(string=hai) anos
  wesvirus e56a48b322 Upload files to 'qwixx/frontend' %!s(int64=4) %!d(string=hai) anos
  wes 52ada63501 small changes to a few of the game screens graphical representation. new features list and toDo regarding new UI and game function/design. %!s(int64=4) %!d(string=hai) anos
  wesvirus 84bbbd8bb9 Upload files to 'qwixxxxScreennsss' %!s(int64=4) %!d(string=hai) anos
  wesvirus 51695019c0 Upload files to 'qwixxxxScreennsss' %!s(int64=4) %!d(string=hai) anos
  wes ae94371da6 made changes to gameScreen - timers, round time, other game features for points, votes etc. %!s(int64=4) %!d(string=hai) anos
  wes aab9fa3444 updated gamescreens. added the idea of timerGame being added to qwixx. user interface needs to be created and also back end now needs to handle this. %!s(int64=4) %!d(string=hai) anos
  wes 6be8d30cb6 beginning ofscreen layouts for Qwixx frontend. %!s(int64=4) %!d(string=hai) anos
  wes 10b136d456 todo updated with game features. %!s(int64=4) %!d(string=hai) anos
  wes e975f02ae5 added networking startup to main.cpp. todo: do front end game design of what makes a game fun. fester.h is some windows socket related stuff. %!s(int64=4) %!d(string=hai) anos
  wes 38ff4872ae fix: added a way for players to join game in receive function. <- this is the correct commit %!s(int64=4) %!d(string=hai) anos
  wes 28c05a4dd1 added a way for users to join the game in receive method. %!s(int64=4) %!d(string=hai) anos
  wes 7742e87084 finished receive method for game. %!s(int64=4) %!d(string=hai) anos
  wes b45c97e9f6 added diceTropy funciton to dice.cpp to increase entropy of dice. changed Turn turn to Turn turnInProgress - can check the turn and then now add it to a player's currentTurnOlok. scoreSheet will have a secretNumber to stop impersonation. %!s(int64=4) %!d(string=hai) anos
  wes 52f25538f4 updated todo %!s(int64=4) %!d(string=hai) anos
  wes d3414aecb7 created new method translateToMove. expanded on the receive method in game.cpp. %!s(int64=4) %!d(string=hai) anos
  wes 9d27b61fc2 update ToDo list. %!s(int64=4) %!d(string=hai) anos
  wes d0d2fd4ab2 create checkTurn method as a wrapper around the rules for a turn. %!s(int64=4) %!d(string=hai) anos
  wes 514630997f refactored leftToRightRule. %!s(int64=4) %!d(string=hai) anos
  wes f6e60d5524 refactored the LockoutRule method. changed the method Turn into Round so we could then we could rename CollectionOfMoves to Turn. %!s(int64=4) %!d(string=hai) anos
  wes a47beaa67d fixed code smell on line 194. removed ternary. %!s(int64=4) %!d(string=hai) anos
  wes 8402012533 added isMoveRepresentedInDie function in game.cpp. added Moves struct and CollectionOfMoves struct in game.h. %!s(int64=4) %!d(string=hai) anos
  wesvirus 3022f1800e Merge branch 'master' of emma/VS_CODE into master %!s(int64=4) %!d(string=hai) anos
  wes 575fc6a0ba fixed olok so the colors are accessible as colors instead of an index. added isColor function. on game.cpp added active player. working on pseudocode for turn game code. %!s(int64=4) %!d(string=hai) anos
  emma e855b07991 initial version of the web frontend %!s(int64=4) %!d(string=hai) anos
  jb6113 d82e40b7b8 initial commit %!s(int64=4) %!d(string=hai) anos
  jb6113 a508d76ef9 this is the one I want to keep %!s(int64=4) %!d(string=hai) anos
  emma 2578c8863c improved the quality of markdown %!s(int64=4) %!d(string=hai) anos
  emma 93971e31d1 added new important file %!s(int64=4) %!d(string=hai) anos
  emma 7cef8a710e hacking against wesley %!s(int64=4) %!d(string=hai) anos