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- #include "game.h"
- Game::Game()
- {
- // initialize the number of columns that each "color" will contain
- lastColumnIndex = CHECKBOXES - 1;
- // set up lockOut
- for(int i = 0; i<white1;i++)
- {
- lockOut.push_back(false);
- }
- // set the state of game [how to move from state to state ("game logic?")]
- state = NOT_STARTED;
- // dice have been initialized with random seed
- };
- bool Game::addPlayer(std::string name)
- {
- if(NOT_STARTED == state)
- {
- ScoreSheet newplayer(name);
- players.push_back(newplayer);
- fprintf (stdout, "added: %s to the game\n", name.c_str());
- return true;
- }
- else
- {
- fprintf(stdout, "player %s was not added to the game\n", name.c_str());
- return false;
- }
- };
- void Game::score()
- {
- // **CALCULATE EACH PLAYERS' SCORE**
- std::vector<int> pointsGuide = {0,1,3,6,10,15,21,28,36,45,55,66,78};
- // check players' card for marked boxes
- for(int i = 0;i <players.size();i++)
- {
- // clear each players' previous score
- players[i].score = 0;
- // calculate penalty amount
- players[i].score -= players[i].cumulativeOlok.penaltyCount*PENALTY_VALUE;
- // count the Xs of each "color" and give me a score
- for(int j = 0;j <white1;j++)
- {
- // determine if player qualifies for the lockout point (this is a rule)
- int lockoutPoint = players[i].cumulativeOlok.getLastIndex(j) == lastColumnIndex;
- // use pointsGuide to get the score for this user's "color" row
- players[i].score += pointsGuide[players[i].cumulativeOlok.getXCount(j) + lockoutPoint];
- }
- }
- // **CHECK IF GAME IS DONE**
- // check each player's card for penalties
- for(int i = 0;i<players.size();i++)
- {
- // check for maximum penalty to see if game is over
- if(players[i].cumulativeOlok.penaltyCount == MAX_PENALTY){state = FINISHED;}
- }
- // check for lockout to see if game is over
- int lockCount = 0;
- for(int i = 0;i<lockOut.size();i++)
- {
- if(true == lockOut[i]){lockCount++;}
- }
- if(MAX_LOCKOUT <= lockCount)
- {
- state = FINISHED;
- }
- }
- void Game::round()
- {
- // start all players' turns
- for(int i = 0; i <players.size();i++)
- {
- players[i].isTurnDone = false;
- }
- // roll the dice
- dice.roll();
- // check to see if all players are done with turn
- while(true)
- {
- bool temp = true;
- for(int i = 0; i <players.size();i++)
- {
- temp = temp && players[i].isTurnDone;
- }
- if(temp){break;}
- Sleep(1);
- }
- // save data from currentTurnOlok into cumulativeOlok
- for(int i = 0; i <players.size();i++)
- {
- players[i].cumulativeOlok.addOlok(players[i].currentTurnOlok);
- }
- // score the cards
- score();
- // go to next player's turn
- activePlayer++;
- activePlayer %= players.size();
- }
- // generate text: per player(48boxes, penalty count), locked off rows, dice roll, game end(when it occurs) send it
- std::string Game::send()
- {
- std::string output;
- if(dice.dice.size()==0){fprintf(stdout, "kyle is cool\n");}
- // add dice values to output
- for(int i = 0; i < dice.dice.size(); i++)
- {
- output.push_back(dice.dice[i] + '0');
- }
- // look at each scoresheet
- for(int i = 0; i < players.size(); i++)
- {
- output.append(players[i].cumulativeOlok.toString());
- }
- // add locked off row to output
- for(int i = 0; i < lockOut.size();i++)
- {
- output.push_back(lockOut[i] ? 'T' : 'F');
- }
- // add game end to output
- output.push_back(state == FINISHED ? 'T' : 'F');
- // print everything needed to send current game state to players
- fprintf(stdout, "the output is: %s\n", output.c_str());
- return output;
- }
- // kyle's intention is to check off red 12 and blue 5
- // " 1143"
- // emma's intention is to take a penalty
- // "1"
- // convert a user string into a turn
- struct Turn Game::receive(std::string userInput)
- {
- players[0].currentTurnOlok.clear();
- Turn turn;
- // userinput is one, add a penalty
- if(1 == userInput.size())
- {
- turn.penalty = 1;
- }
- // userinput size is two, add one moves
- else if(2 == userInput.size())
- {
- turn.moves[0] = translateToMove(userInput);
- turn.numberOfMoves = 1;
- }
- // userinput size is four, add two moves
- else if(4 == userInput.size())
- {
- turn.moves[0] = translateToMove(userInput.substr(0,2));
- turn.moves[1] = translateToMove(userInput.substr(2,2));
- turn.numberOfMoves = 2;
- }
- else {fprintf(stdout, "Form an opinion: WRONG!");}
- // check the rules to make sure turn is valid
- // add turn to currentTurnOlok if the turn is valid
- }
- bool Game::isMoveRepresentedInDie(int player, Turn turn)
- {
- // is this the non-active player
- if(player != activePlayer)
- {
- // if the move equals the sum of the two white die return true, if not return false
- return turn.moves[0].index == dice.dice[white1] + dice.dice[white2];
- }
- // otherwise this is the active player
- else
- {
- // if one move
- if(1 == turn.numberOfMoves)
- {
- // check sum of white die
- if(turn.moves[0].index != (dice.dice[white1] + dice.dice[white2]))
- {
- int c = turn.moves[1].color;
- // if any white die plus the colored die equals the move
- if(turn.moves[1].index == (dice.dice[white1] + dice.dice[c]) || turn.moves[1].index == (dice.dice[white2] + dice.dice[c]))
- {
- return true;
- }
- // colored die plus either white die was not a move
- else {return false;}
- }
- // otherwise the white sum die was a move
- else {return true;}
- }
- // if two moves
- else if(2 == turn.numberOfMoves)
- {
- // check first input with white die sum
- if(turn.moves[0].index != (dice.dice[white1] + dice.dice[white2]))
- {
- // white die sum was not a move
- return false;
- }
- else
- {
- int c = turn.moves[1].color;
- // check to see if color die + either white die sum equals a move
- if(turn.moves[1].index == (dice.dice[white1] + dice.dice[c]) || turn.moves[1].index == (dice.dice[white2] + dice.dice[c]))
- {
- return true;
- }
- else {return false;}
- }
-
- }
- }
- };
- bool Game::lockOutRule(int player, Turn turn)
- {
- // if the player has selected the last column, check it
- for(int i = 0; i<turn.moves.size(); i++)
- {
- // player can take their move in the last column if there are 5 recorded moves in that color
- if(LOCKOUT_QUALIFIER > players[player].cumulativeOlok.getXCount(turn.moves[i].color)
- {
- fprintf(stdout, "Player[%d] %s tried to check off column 12 without minimum X\n", player, players[player].savedName);
- return false;
- }
- }
- return true;
- }
- bool Game::leftToRightRule(int player, Turn turn)
- {
- for(int i = 0; i<turn.moves.size(); i++)
- {
- // player must add an x to olok from left to right
- if(players[player].cumulativeOlok.getLastIndex(turn.moves[i].color) > turn.moves[i].index)
- {
- fprintf(stdout,"Player[%d] %s not following left to right rule X\n", player, players[player].savedName);
- return false;
- }
- }
- return true;
- }
- bool Game::checkTurn (int player, Turn turn)
- {
- // check all rules for turn verification
- return lockOutRule( player, turn) && leftToRightRule( player, turn) && isMoveRepresentedInDie(player, turn);
- }
- void Game::addX(int player, int color, int index)
- {
- }
- struct Move Game::translateToMove(std::string temp)
- {
- int temp2 = stoi(temp);
- struct Move newMove;
- // find the color
- newMove.color = (temp2/colors);
- // find the index, subtracted 1 from checkboxes because it is lockout bonus box - only interested in scored boxes
- newMove.index = (temp2%(CHECKBOXES-1));
- return newMove;
- }
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