wes 154a066b3e base screen generation of the images 4 år sedan
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.vscode 575fc6a0ba fixed olok so the colors are accessible as colors instead of an index. added isColor function. on game.cpp added active player. working on pseudocode for turn game code. 4 år sedan
frontend 154a066b3e base screen generation of the images 4 år sedan
rollDice 533fe0bf7e defined common colors and states of play in qwixx.h 4 år sedan
README.md b14b098743 readme changes for pseudocode. 4 år sedan
ScoreSheet.cpp b45c97e9f6 added diceTropy funciton to dice.cpp to increase entropy of dice. changed Turn turn to Turn turnInProgress - can check the turn and then now add it to a player's currentTurnOlok. scoreSheet will have a secretNumber to stop impersonation. 4 år sedan
ScoreSheet.h b45c97e9f6 added diceTropy funciton to dice.cpp to increase entropy of dice. changed Turn turn to Turn turnInProgress - can check the turn and then now add it to a player's currentTurnOlok. scoreSheet will have a secretNumber to stop impersonation. 4 år sedan
dice.cpp b45c97e9f6 added diceTropy funciton to dice.cpp to increase entropy of dice. changed Turn turn to Turn turnInProgress - can check the turn and then now add it to a player's currentTurnOlok. scoreSheet will have a secretNumber to stop impersonation. 4 år sedan
dice.h b45c97e9f6 added diceTropy funciton to dice.cpp to increase entropy of dice. changed Turn turn to Turn turnInProgress - can check the turn and then now add it to a player's currentTurnOlok. scoreSheet will have a secretNumber to stop impersonation. 4 år sedan
fester.h e975f02ae5 added networking startup to main.cpp. todo: do front end game design of what makes a game fun. fester.h is some windows socket related stuff. 4 år sedan
game.cpp e975f02ae5 added networking startup to main.cpp. todo: do front end game design of what makes a game fun. fester.h is some windows socket related stuff. 4 år sedan
game.h e975f02ae5 added networking startup to main.cpp. todo: do front end game design of what makes a game fun. fester.h is some windows socket related stuff. 4 år sedan
main.cpp e975f02ae5 added networking startup to main.cpp. todo: do front end game design of what makes a game fun. fester.h is some windows socket related stuff. 4 år sedan
olok.cpp b45c97e9f6 added diceTropy funciton to dice.cpp to increase entropy of dice. changed Turn turn to Turn turnInProgress - can check the turn and then now add it to a player's currentTurnOlok. scoreSheet will have a secretNumber to stop impersonation. 4 år sedan
olok.h b45c97e9f6 added diceTropy funciton to dice.cpp to increase entropy of dice. changed Turn turn to Turn turnInProgress - can check the turn and then now add it to a player's currentTurnOlok. scoreSheet will have a secretNumber to stop impersonation. 4 år sedan
qwixx.h b45c97e9f6 added diceTropy funciton to dice.cpp to increase entropy of dice. changed Turn turn to Turn turnInProgress - can check the turn and then now add it to a player's currentTurnOlok. scoreSheet will have a secretNumber to stop impersonation. 4 år sedan
qwixx.md 0e1f73a9c0 basic template laid out to start coding 4 år sedan
timerGAME.txt ae94371da6 made changes to gameScreen - timers, round time, other game features for points, votes etc. 4 år sedan
toDo.md 52ada63501 small changes to a few of the game screens graphical representation. new features list and toDo regarding new UI and game function/design. 4 år sedan

README.md

Qwixx

Game Description

Qwixx can be played with 2-4 players, it is a probability game requiring quick decisions!

Objective

Mark off as many boxes in each row as you can before the game ends, points are multiplicative, therefore you want to mark off as many boxes in a single row as possible for maximum points.

Set up

  • rollDie
  • markBox
  • boxes removed from play
  • row removed from play (also remove corresponding colored die)

Contents

Something to represent the player Something to calculate score End turn (locks in boxes & "greys out prior boxes if applicable") Something to represent the die

Rules

End of Round Penalties Scoring Locking a Row Game End

  • The game has ended when 2 rows of any color have been locked out by either a single player or if two players have both locked out 2 different colors. The game can also end if someone has penaltied out.
  • (Optional) This is a non-standard rule, but some people want a longer game with more points and will play until all colors have been locked out or someone is penalties out.

How to Play

Active Player

  • The active player is the player that is responsible for rolling the die. The active player is allowed to score twice on his/her turn if they choose to do so. First, they can score by adding up the sum of the white die. Second, they can score again by adding one white die with one of any colored die. Other Players
  • Other players may only score on the active player's turn by adding the sume of a white die with one of any colored die.