# Chess Pieces by Matt tags: games, logic, algorithms, validation ## Summary > Create a function that takes the name of a chess piece, its position and a target position. The function should return true if the piece can move to the target and false if it can't. > The possible inputs are "Pawn", "Knight", "Bishop", "Rook", "Queen" and "King". > Examples > canMove("Rook", "A8", "H8") ➞ true > canMove("Bishop", "A7", "G1") ➞ true > canMove("Queen ## Instructions Create a function that takes the name of a chess piece, its position and a target position. The function should return `true` if the piece can move to the target and `false` if it can't. The possible inputs are "Pawn", "Knight", "Bishop", "Rook", "Queen" and "King". ### Examples ``` canMove("Rook", "A8", "H8") ➞ true canMove("Bishop", "A7", "G1") ➞ true canMove("Queen", "C4", "D6") ➞ false ``` ### Notes - Do not include pawn capture moves and en passant. - Do not include castling. - Remember to include pawns' two-square move on the second rank! - Look for patterns in the movement of the pieces.